Mixed Media Artist/Game Designer living in the Bay Area
GAME DESIGN
UI/Mechanics for "Maze Odyssey", a first-person puzzle platformer made by myself, Unreal Engine, 2024
UI/model for "Project Abduction", a first-person puzzle platformer made in a team, Unreal Engine, 2024
Level design for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
MIXED MEDIA
Bronze casting from 3D print of Meta Knight from “Kirby”, 1.5’ x 2’, 2024
Custom board game based on the concept of ‘Chinese Checkers’ in the backdrop of World War 1, Wood, 13’ x 13’, 2024
Necklace made of 3D prints of a moon boomerang used by "Moon Knight" and a snowflake attached to a battery-powered LED light, 3.1’ x 3.3’, 2024