3D model of snowflake, Maya, 2024
UI/Mechanics for "Project Abduction", a first-person puzzle platformer made in a team, Unreal Engine, 2024
Game mechanics for "Project Abduction", a first-person puzzle platformer made in a team, Unreal Engine, 2024
Level Design for "Project Abduction", a first-person puzzle platformer made in a team, Unreal Engine, 2024
Starting level design process for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
Iterative level design process for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
Finished level design process for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
Level Design for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
Level Design for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
Environmental Design for "Truant Legacy", a first-person narrative game made by myself, Unreal Engine, 2025
3D model of the School of the Wolf medallion from the "Witcher", Maya, 2025
3D print of the School of the Wolf medallion from the "Witcher", 2.1' x 2.3', 2025
Bronze casting from 3D print of the School of the Wolf medallion from the "Witcher", 2.1' x 2.3', 2025
Painted bronze casting from 3D print of the School of the Wolf medallion from the "Witcher", 2.1' x 2.3', 2025
3D model of the Mark of the Outsider from "Dishonored", Maya, 2024
Sterling silver casting from 3D print of the Mark of the Outsider from "Dishonored", 3' x 3.2', 2024
3D model of skull, Maya, 2025
3D print of skull, 1.25' x 1.5', 2025
Sterling silver casting of 3D printed skull, 1.25' x 1.5', 2025
3D model of Corvo Attano's mask from "Dishonored", Maya, 2025
3D print of Corvo Attano's mask from "Dishonored", 4' x 5', 2025
Bronze casting from 3D print of Corvo Attano's mask from "Dishonored", 4' x 5', 2025